Drafting and Deck Building in Tower Rush

Comentários · 85 Visualizações

Always draft the counter to the card you give away. Skeletons or Ice Spirits are universally useful.

In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


Prioritizing Your Choices


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Always draft the counter to the card you give away.
  • Skeletons or Ice Spirits are universally useful.
  • If forced to choose between two terrible cards, give them the more expensive one.

Drafting for the Enemy


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Draft MistakeThe Consequence
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you have any inquiries concerning where and how to use tower rush, you can call us at our own web-page. A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

Comentários