Drafting and Deck Building in Tower Rush

Yorumlar · 35 Görüntüler

Never give your opponent a Golem if you haven't drafted a tank killer. Skeletons or Ice Spirits are universally useful.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


The Golden Rules of Picking


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Never give your opponent a Golem if you haven't drafted a tank killer.
  • Skeletons or Ice Spirits are universally useful.
  • Ruin their cycle.

Sabotaging the Opponent


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.


Card PairingWhat to TakeThe Discard
Fast Attacker vs Slow BuildingAlways take the Hog RiderGive the Hut
The Log vs. If you cherished this article and you simply would like to obtain more info with regards to tower rush generously visit our web page. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready

Adaptability in the Arena


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Choose wisely, and outsmart them before the match even begins.

Yorumlar