However, beneath the surface of this apparent chaos lies a rigid, highly predictable set of rules governing Artificial Intelligence.
If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
How Units See the Arena
Every single unit in the game possesses a hidden 'sight range' value, usually measured in invisible tiles.
If a massive, slow-moving tank is lumbering toward your tower, you do not need to place your defense directly in front of it.
- Use the arena tiles as a visual guide.
- Resetting aggro saves games.
- Adjust your placements for air threats.
Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.
The physical mass of the tank will actually push the Miner backward, forcing him to lose range on the tower and retarget onto the tank.
| Aggro Rule | Player Action |
|---|---|
| Distance Rule | The enemy will always hit the skeleton first |
| Retargeting | If an Inferno Tower locks onto your tank, stun it with a spell while placing a swarm nearby |
Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.
Control the aggro, control the arena.
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