Why You Must Have Anti-Air in Tower Rush

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The Electro Wizard is fantastic against Balloons. If you have any inquiries with regards to where and how to use tower rush, you can speak to us at our own site.

When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


Stopping the Air Tanks


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.


  • The Electro Wizard is fantastic against Balloons.
  • When the Hound dies, it bursts into a swarm of flying pups.
  • A ground-only tank killer (like a Mini P.E.K. If you have any questions pertaining to in which and how to use tower rush, you can get in touch with us at our own site. K.A) is 100% useless against an air deck.

Versatile Anti-Air Options


For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.


A well-rounded deck should include one high-DPS sniper, one flying defender, and one small spell capable of clearing flying swarms.


Unit TypeBest ExampleStrengths
The Ground SniperMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
Flying MeleeMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Total Coverage


A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.


A strong anti-air defense is the ultimate safety net.

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